Board & Dice Games

Quarriors!

Deck-building, but with a bag of custom dice instead of a deck of cards. You pull a handful of dice, roll them, spend the magic to summon monsters, and send them to battle for glory. Here’s how the bag-building engine works.

Quarriors!, designed by Mike Elliott and Eric M. Lang, took the then-fresh idea of deck-building and swapped the deck for a bag of dice. Each player is a Quarrior competing to collect the most glory. Instead of drawing cards, you draw dice; instead of playing cards, you roll them and see what fate offers. It’s a light, chaotic, quick-playing engine game for two or more.

The dice & how you roll

Every die in Quarriors is a custom die whose faces mix two kinds of result: Quiddity (the game’s magic resource, shown as a number of energy points) and creatures (with their attack and defence values). A single creature die might show Quiddity on some faces and the creature itself on others, so what a die gives you depends on the roll.

Face typeWhat it gives you
QuidditySpendable magic — the resource you use to summon creatures and buy new dice from the wilds.
CreatureA monster you may summon this turn, with printed attack and defence. Stronger creatures cost more Quiddity to bring out.
Assist / specialSome dice show helper or special faces that boost your other creatures or trigger card abilities.

You begin with a starter bag of weak Basic dice (chiefly Quiddity-generators and the humble Quarry Apprentice). Over the game you cull the weak dice and add powerful new ones, so the bag — like a deck in a card game — grows sharper and more focused. Because you draw blind and roll for results, no two turns play the same, and the skill lies in shaping a bag whose likely rolls serve your plan more often than not.

How to play

A turn flows through a clear sequence:

  • Score glory. Any creatures that survived in your “Ready” area from last turn earn you glory now — the reward for keeping monsters alive.
  • Draw and roll. Pull a set number of dice blindly from your bag (typically six) and roll them all.
  • Summon. Spend the Quiddity you rolled to summon creature faces into play. Summoned creatures move to your active area.
  • Attack. Your creatures attack opponents’ creatures. Defenders can be destroyed if attack beats defence; some monsters must be dealt with before the players themselves.
  • Buy (capture) new dice. Spend leftover Quiddity to buy creature or spell dice from the shared Wilds in the middle of the table, adding them to your used pile.
  • Clean up. Move used and rolled dice to your discard; when the bag empties, refill it from the discard — exactly like reshuffling a deck.

Play continues until a player reaches the target glory total (varies with player count) or the glory supply runs out. Most glory wins.

Strategy

  • Cull ruthlessly. A bag stuffed with weak Basic dice dilutes your good rolls. Trim the chaff so you draw your powerful dice more often.
  • Balance Quiddity and creatures. All monsters and no magic means nothing to summon them; all magic and no monsters means no glory. Keep the mix healthy.
  • Score, don’t just summon. Glory comes from creatures that survive to your next scoring step — defence and staying power can beat raw attack.
  • Read the Wilds. The available dice change each game. Commit early to a synergy the current Wilds actually support rather than a plan they don’t.
  • Manage the bag’s rhythm. Knowing roughly what’s left to draw helps you judge when a big-cost die is likely to appear.

Common mistakes

  • Hoarding Basic dice. Never culling leaves your bag bloated and your best dice buried — the single most common beginner error.
  • Summoning everything at once. Overspending on a big turn can leave you with no Quiddity to capture new dice or defend next turn.
  • Chasing kills over survival. Attacking recklessly gets your own creatures destroyed before they can score glory.
  • Ignoring opponents’ boards. A rival with strong defenders can blunt your attacks; scout the table before committing.
  • Forgetting the roll is random. Buying a die doesn’t guarantee its creature face — account for the odds that a die shows Quiddity instead.

Because everything hinges on what the faces land on, it pays to feel the randomness. Roll a pool of dice in your browser and watch how a “handful” really spreads.

Need dice right now? Dice Drop rolls real physics dice in your browser — free, no app.

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Keep reading: another dice-building duel, Marvel Dice Masters.