Dice & game guides
Everything from how dice are made fair to definitive dice-and-strategy guides for the most popular tabletop and dice games. Stuck mid-game? Settle it here.
Dice & strategy
How dice actually work, what the numbers mean, and the maths that separates a good roll from a good decision.
How dice are made fair
Balance, bias and the tests that spot a loaded die.
Dice & strategyAdvantage vs flat bonuses
The real maths of rolling twice versus adding a number.
Dice & strategyDice superstitions & rituals
Dice jail, lucky first rolls and why gamers swear by them.
Dice & strategyBest dice for every RPG system
Exactly which dice you need for the game you play.
Dice & strategyEvery dice type explained
From the humble d6 to the d100 Zocchihedron.
Dice & strategyDice etiquette & fair rolls
Cocked dice, dice towers and settling disputes.
Dice & strategyProbability, variance & luck
Why 2d6 loves 7, and why hot dice are a myth.
Dice & strategyHow to roll ability scores
4d6 drop lowest, standard array or point buy?
Dice & strategyUnderstanding dice pools
Rolling a handful and counting successes.
Dice & strategyExploding dice explained
Acing, open rolls and the long tail they create.
Dice & strategyRoll-under vs roll-over
Two ways to read a die, and how modifiers flip.
Dice & strategyAre digital dice fair?
How RNG works, and why a good roller is honest.
Dice & strategySpotting loaded dice
The float test and how to check your own set.
Dice & strategyA short history of dice
From knucklebones to the d20 on your table.
Dice & strategyCritical hits & fumbles
Nat 20s, nat 1s and the maths of the crit.
Dice & strategyDice probability & odds
The odds behind single dice, sums and keep-highest.
Dice & strategyDice notation (2d6+3)
Read any dice formula, from 1d20+5 to 4d6kh3.
Dice & strategyWhat dice for D&D 5e?
The seven-dice set and what each one does.
Dice & strategyExpected value in dice
The maths behind every bet and roll.
Dice & strategyKeep-highest & keep-lowest maths
How advantage and 4d6-drop shift the odds.
Dice & strategyBalancing a dice system
Flat vs curve, target numbers and modifiers.
RPG system guides
What dice each game uses, how its core roll resolves, and how to actually play well.
Dungeons & Dragons 5e
The d20 engine, advantage and winning fights.
RPG guidePathfinder 2e
Four degrees of success and three-action turns.
RPG guideCall of Cthulhu 7e
Roll-under d100, pushing rolls and staying sane.
RPG guideShadowrun
Dice pools, counting hits and dodging glitches.
RPG guideVampire: The Masquerade
d10 pools, Hunger dice and messy criticals.
RPG guideCyberpunk RED
Exploding and imploding d10s on the Street.
RPG guideSavage Worlds
Trait dice, the Wild Die and acing for raises.
RPG guideBlades in the Dark
Take the highest d6, position and effect.
RPG guideStar Wars / Genesys dice
Narrative symbol dice and the story they tell.
RPG guideDaggerheart
Duality dice: rolling with Hope or with Fear.
RPG guideThe One Ring
The Feat die, Success dice and Middle-earth journeys.
RPG guideFate & Fudge dice
4dF, the ladder and invoking aspects.
RPG guideMörk Borg
Rules-light, roll-under and gloriously lethal.
RPG guideGURPS
3d6 roll-under and the predictable bell curve.
RPG guideTraveller
2d6 plus modifiers, and reading the Effect.
RPG guidePowered by the Apocalypse
2d6+stat: 10+, 7–9 and the 6-minus miss.
RPG guideIronsworn
Action die versus two challenge dice, solo or co-op.
RPG guideAlien RPG
d6 pools, Stress dice and the risk of Panic.
RPG guideWarhammer Fantasy Roleplay
d100 roll-under and Success Levels.
RPG guideCyberpunk 2020
Exploding d10s and lethal Friday Night Firefight.
RPG guideNumenera
Difficulty × 3 targets, eased by Effort.
RPG guide13th Age
d20 combat and the escalation die.
RPG guideOld-School Essentials
B/X D&D: THAC0 or ascending AC.
RPG guideDragonbane
d20 roll-under, boons, banes and pushing.
RPG guideThe Witcher TRPG
d10s that explode up and down.
RPG guideDune (2d20)
Roll under attribute+skill; the Momentum economy.
RPG guideForbidden Lands
Year Zero d6 pools and risky pushes.
RPG guideTwilight: 2000
Year Zero step dice and gritty survival.
RPG guideMutant: Year Zero
d6 pools, pushing and mutations.
RPG guideTales from the Loop
Kids-vs-mystery on a d6 pool.
RPG guideCoriolis
d6 pools and praying to the Icons.
RPG guideRoot: The RPG
Powered by the Apocalypse in the woodland.
RPG guideKids on Bikes
One die per stat, from d4 up to d20.
RPG guideSymbaroum
d20 roll-under where players roll everything.
Miniatures wargames
Buckets of dice, hit-wound-save sequences, and the tactics that win games.
Warhammer 40,000
Hit, wound, save — the d6 buckets of battle.
WargameAge of Sigmar
Rolling to hit, wound and save in the Mortal Realms.
WargameKill Team
Skirmish 40k on a handful of d6.
WargameNecromunda
Gang warfare with special dice and injuries.
WargameWarhammer: The Old World
Rank-and-file d6 combat resolution.
WargameStar Wars: Legion
Custom attack and defence dice, cover and command.
WargameBolt Action
WWII d6 combat and dice-bag activation.
WargameWarhammer Underworlds
Custom dice, objective decks and glory.
WargameMarvel: Crisis Protocol
Custom d8s, wilds and the power economy.
Board & dice games
The dice, the odds and the winning strategy for the most popular games at the table and the casino.
Yahtzee
Five dice, three rolls and the 63-point bonus.
Board & diceCraps
The come-out roll and the lowest-edge bets.
Board & diceCatan
Why 6 and 8 are gold, and where to build.
Board & diceBackgammon
Dice, the doubling cube and the pip count.
Board & diceMonopoly
Most-landed squares and the three-house jump.
Board & diceRisk
Attacker versus defender odds, and when to stop.
Board & diceFarkle
Push your luck — and know when to bank.
Board & diceLiar's Dice
Bidding, bluffing and the probability of a call.
Board & diceKing of Tokyo
When to grab Tokyo and when to heal.
Board & diceZombie Dice
Green, yellow, red — press your luck to 13 brains.
Board & diceBunco
The six-round party classic, explained.
Board & diceSagrada
Draft dice into a stained-glass masterpiece.
Board & diceSic Bo
Casino 3d6 and the bets worth making.
Board & dicePig
One die, push your luck, and the hold-at-20 rule.
Board & diceShut the Box
Flip tiles to match the roll and clear the box.
Board & diceQwixx
Roll-and-write rows, and when to take white.
Board & diceCan't Stop
Four dice, three columns, one big gamble.
Board & diceElder Sign
Custom dice against the doom track.
Board & diceDice Throne
Yahtzee-style combat between heroes.
Board & diceDescent
Custom attack and defence dice in the dungeon.
Board & diceWarhammer Quest
Classic d6 dungeon-crawling.
Board & diceDungeon Roll
Push your luck and delve deeper.
Board & diceQuarriors!
Dice-bag deck-building.
Board & diceRoll Player
Draft dice to build a hero.
Board & diceMarvel Dice Masters
Build a bag, field your dice, attack.
Board & diceDice Forge
Craft your dice face by face.
Board & diceCee-lo (4-5-6)
Street 3d6 — instant wins and points.
Board & diceChuck-a-luck
Three dice in a cage, and the ~7.9% edge.
Board & diceUnder & Over 7
Two dice, and why 7 is the trap.
Board & diceChō-Han
Even or odd — the classic cup game.
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