Dice Guides

Dice notation explained

“1d20+5”, “8d6”, “4d6 drop lowest” — the shorthand that rulebooks and dice rollers use, decoded once and for all.

Dice notation is the compact code games use to tell you what to roll. Once you know the pattern, you can read any rulebook — and type the same shorthand straight into a dice roller. It all builds from one simple form.

The basic form: NdX

The heart of it is NdX — roll N dice that each have X sides, and add them up. The letter “d” just stands for “dice”.

  • 1d20 — roll one twenty-sided die.
  • 2d6 — roll two six-sided dice and add them (a total from 2 to 12).
  • 3d8 — roll three eight-sided dice and add them.

If there’s no number before the “d”, it means one die: “d20” and “1d20” are the same thing.

Adding a modifier: + and −

A number after the dice is a flat bonus or penalty added to the total — usually your character’s skill or weapon bonus.

NotationMeans
1d20+5Roll a d20, add 5 (a typical attack roll or skill check).
2d6+3Roll two d6, add 3 (e.g. a shortsword with a +3 bonus).
1d8−1Roll a d8, subtract 1.

A modifier only shifts the result — it never changes how the dice themselves behave.

Handfuls: rolling a lot of dice

Damage and big effects scale by rolling more dice of the same kind. A classic fireball is 8d6 — eight six-sided dice, added together (average 28, and thanks to the bell curve it lands near there far more often than at the extremes; see our probability guide). Some rolls even mix dice types, like 2d8+1d6.

Keep and drop: advantage & rolling stats

This is the shorthand that trips people up. You roll several dice but only keep some, or drop some:

NotationMeans
2d20kh1Roll two d20, keep the highest 1 — this is advantage.
2d20kl1Roll two d20, keep the lowest 1disadvantage.
4d6kh3Roll four d6, keep the highest 3 — the usual way to roll an ability score.
4d6dl1The same roll written the other way: roll four d6, drop the lowest 1.

“kh” = keep highest, “kl” = keep lowest, “dh” = drop highest, “dl” = drop lowest. The number says how many. So 4d6kh3 and 4d6dl1 describe exactly the same roll.

Other things you’ll see

  • d% or d100 — a percentile roll from 1 to 100 (a “roll under” check in many systems).
  • Exploding dice (often written with a “!”) — roll the maximum and you roll again and add it; used by systems like Savage Worlds.
  • Reroll (often “r”) — reroll certain low results once, such as a Great Weapon Fighting style.

These are system-specific — the NdX + modifier + keep/drop core above covers the vast majority of what you’ll ever type.

Typing it into Dice Drop

Dice Drop’s formula bar understands this notation directly — type 2d20kh1 for advantage, 4d6dl1 to roll a stat, or 8d6+0 for a fireball, and it rolls real physics dice and shows the kept and dropped results. You can also save your regular rolls as one-tap named macros.

Try a formula now. Open the roller, type any notation from this page, and watch it play out with real tumbling dice.

🎲 Open the dice roller

More: the odds behind these rolls, or which dice you need for D&D 5e.