Articles & Guides

Dice & game guides

Everything from how dice are made fair to definitive dice-and-strategy guides for the most popular tabletop and dice games. Stuck mid-game? Settle it here.

Dice & strategy

How dice actually work, what the numbers mean, and the maths that separates a good roll from a good decision.

Dice & strategy

How dice are made fair

Balance, bias and the tests that spot a loaded die.

Dice & strategy

Advantage vs flat bonuses

The real maths of rolling twice versus adding a number.

Dice & strategy

Dice superstitions & rituals

Dice jail, lucky first rolls and why gamers swear by them.

Dice & strategy

Best dice for every RPG system

Exactly which dice you need for the game you play.

Dice & strategy

Every dice type explained

From the humble d6 to the d100 Zocchihedron.

Dice & strategy

Dice etiquette & fair rolls

Cocked dice, dice towers and settling disputes.

Dice & strategy

Probability, variance & luck

Why 2d6 loves 7, and why hot dice are a myth.

Dice & strategy

How to roll ability scores

4d6 drop lowest, standard array or point buy?

Dice & strategy

Understanding dice pools

Rolling a handful and counting successes.

Dice & strategy

Exploding dice explained

Acing, open rolls and the long tail they create.

Dice & strategy

Roll-under vs roll-over

Two ways to read a die, and how modifiers flip.

Dice & strategy

Are digital dice fair?

How RNG works, and why a good roller is honest.

Dice & strategy

Spotting loaded dice

The float test and how to check your own set.

Dice & strategy

A short history of dice

From knucklebones to the d20 on your table.

Dice & strategy

Critical hits & fumbles

Nat 20s, nat 1s and the maths of the crit.

Dice & strategy

Dice probability & odds

The odds behind single dice, sums and keep-highest.

Dice & strategy

Dice notation (2d6+3)

Read any dice formula, from 1d20+5 to 4d6kh3.

Dice & strategy

What dice for D&D 5e?

The seven-dice set and what each one does.

Dice & strategy

Expected value in dice

The maths behind every bet and roll.

Dice & strategy

Keep-highest & keep-lowest maths

How advantage and 4d6-drop shift the odds.

Dice & strategy

Balancing a dice system

Flat vs curve, target numbers and modifiers.

RPG system guides

What dice each game uses, how its core roll resolves, and how to actually play well.

RPG guide

Dungeons & Dragons 5e

The d20 engine, advantage and winning fights.

RPG guide

Pathfinder 2e

Four degrees of success and three-action turns.

RPG guide

Call of Cthulhu 7e

Roll-under d100, pushing rolls and staying sane.

RPG guide

Shadowrun

Dice pools, counting hits and dodging glitches.

RPG guide

Vampire: The Masquerade

d10 pools, Hunger dice and messy criticals.

RPG guide

Cyberpunk RED

Exploding and imploding d10s on the Street.

RPG guide

Savage Worlds

Trait dice, the Wild Die and acing for raises.

RPG guide

Blades in the Dark

Take the highest d6, position and effect.

RPG guide

Star Wars / Genesys dice

Narrative symbol dice and the story they tell.

RPG guide

Daggerheart

Duality dice: rolling with Hope or with Fear.

RPG guide

The One Ring

The Feat die, Success dice and Middle-earth journeys.

RPG guide

Fate & Fudge dice

4dF, the ladder and invoking aspects.

RPG guide

Mörk Borg

Rules-light, roll-under and gloriously lethal.

RPG guide

GURPS

3d6 roll-under and the predictable bell curve.

RPG guide

Traveller

2d6 plus modifiers, and reading the Effect.

RPG guide

Powered by the Apocalypse

2d6+stat: 10+, 7–9 and the 6-minus miss.

RPG guide

Ironsworn

Action die versus two challenge dice, solo or co-op.

RPG guide

Alien RPG

d6 pools, Stress dice and the risk of Panic.

RPG guide

Warhammer Fantasy Roleplay

d100 roll-under and Success Levels.

RPG guide

Cyberpunk 2020

Exploding d10s and lethal Friday Night Firefight.

RPG guide

Numenera

Difficulty × 3 targets, eased by Effort.

RPG guide

13th Age

d20 combat and the escalation die.

RPG guide

Old-School Essentials

B/X D&D: THAC0 or ascending AC.

RPG guide

Dragonbane

d20 roll-under, boons, banes and pushing.

RPG guide

The Witcher TRPG

d10s that explode up and down.

RPG guide

Dune (2d20)

Roll under attribute+skill; the Momentum economy.

RPG guide

Forbidden Lands

Year Zero d6 pools and risky pushes.

RPG guide

Twilight: 2000

Year Zero step dice and gritty survival.

RPG guide

Mutant: Year Zero

d6 pools, pushing and mutations.

RPG guide

Tales from the Loop

Kids-vs-mystery on a d6 pool.

RPG guide

Coriolis

d6 pools and praying to the Icons.

RPG guide

Root: The RPG

Powered by the Apocalypse in the woodland.

RPG guide

Kids on Bikes

One die per stat, from d4 up to d20.

RPG guide

Symbaroum

d20 roll-under where players roll everything.

Miniatures wargames

Buckets of dice, hit-wound-save sequences, and the tactics that win games.

Board & dice games

The dice, the odds and the winning strategy for the most popular games at the table and the casino.

Board & dice

Yahtzee

Five dice, three rolls and the 63-point bonus.

Board & dice

Craps

The come-out roll and the lowest-edge bets.

Board & dice

Catan

Why 6 and 8 are gold, and where to build.

Board & dice

Backgammon

Dice, the doubling cube and the pip count.

Board & dice

Monopoly

Most-landed squares and the three-house jump.

Board & dice

Risk

Attacker versus defender odds, and when to stop.

Board & dice

Farkle

Push your luck — and know when to bank.

Board & dice

Liar's Dice

Bidding, bluffing and the probability of a call.

Board & dice

King of Tokyo

When to grab Tokyo and when to heal.

Board & dice

Zombie Dice

Green, yellow, red — press your luck to 13 brains.

Board & dice

Bunco

The six-round party classic, explained.

Board & dice

Sagrada

Draft dice into a stained-glass masterpiece.

Board & dice

Sic Bo

Casino 3d6 and the bets worth making.

Board & dice

Pig

One die, push your luck, and the hold-at-20 rule.

Board & dice

Shut the Box

Flip tiles to match the roll and clear the box.

Board & dice

Qwixx

Roll-and-write rows, and when to take white.

Board & dice

Can't Stop

Four dice, three columns, one big gamble.

Board & dice

Elder Sign

Custom dice against the doom track.

Board & dice

Dice Throne

Yahtzee-style combat between heroes.

Board & dice

Descent

Custom attack and defence dice in the dungeon.

Board & dice

Warhammer Quest

Classic d6 dungeon-crawling.

Board & dice

Dungeon Roll

Push your luck and delve deeper.

Board & dice

Quarriors!

Dice-bag deck-building.

Board & dice

Roll Player

Draft dice to build a hero.

Board & dice

Marvel Dice Masters

Build a bag, field your dice, attack.

Board & dice

Dice Forge

Craft your dice face by face.

Board & dice

Cee-lo (4-5-6)

Street 3d6 — instant wins and points.

Board & dice

Chuck-a-luck

Three dice in a cage, and the ~7.9% edge.

Board & dice

Under & Over 7

Two dice, and why 7 is the trap.

Board & dice

Chō-Han

Even or odd — the classic cup game.

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